5. Nerubian Egg
This card is great as protection against board wipes. It also is a great target for power overwhelming, taunting, and any other random buffs you can use. Overall just gives great value and can be very scary early game if popped.
4. Zombie Chow
Now reading the deathrattle of this card you might think it is pretty junk. When you think about it more though for 1 cost and 2,3 it gives you some great options at early board clears. Not to mention it has great effect for the deathrattle when paired with a soul priest punishing the opposing player for keeping it alive.
Paring this card with any minion who has charge can cause ridiculous combos. I have used it to make multiple Leeroys, Al'Akirs, and to spawn Thaddius. This card is one which I think may see some adjustments in the future but for now I am enjoying it as is.
2. Sludge Belcher
The anti Zoo card if there ever was one. I really believe this was the purpose of this cards creation. Now it doesn't make zoo useless it just makes players adjust their deck with this card in mind. It also just makes for more interesting play when it always could be an option your opponent could throw down.
1. Baron Rivendare
Now on its own it is not that scary at all, but when pair with other things this card can get out of hand extremely quickly. Even looking up and seeing what could happen when this card is paired with any of the above is scary. I don't want to give away all my secrets but I have built decks with solely this card in mind, and will most likely continue to do so.
There you have it. What do you all think? Do you agree? Let me know what cards you cannot get enough of from Curse of Naxxramas, and maybe I might even see why while playing you on the ladder.