Showing posts with label Patch Notes. Show all posts
Showing posts with label Patch Notes. Show all posts

Thursday, March 31, 2011

New Patch Notes

Now after reading the patch notes I decided that I had to say a few things about some of the notes, because I found them interesting. If you haven't seen the notes you should go take a look at them.

First off there seems to be some random nerfs and such to heroics. I am really wondering if this is needed because of the gear increase. Now I know that for people geared for the current content the heroics are already becoming very simple, plus with the addition of the increased luck of the draw buff this really makes me wonder what the reason is. Are people really still having trouble clearing the heroics? Regardless to the raider I really don't think they will notice a change with these nerfs, because they seem aimed at people that are not very bright.

Account Bound Items
  • Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.
  • Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.
  • Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent.
This is an interesting change for people who enjoy alts and have multiple accounts linked to a single battle.net account. This still doesn't go as far as to give the altaholics what they want, which is heirlooms being able to be mailed cross server.

Hunters will automatically acquire a new target if the current target dies in the middle of a cast.

Can you imagine how many things will be pulled accidentally?

Wailing Caverns
  • The maze section has been removed, and nearby creatures and bosses have been adjusted to compensate.
This may be the greatest change in the history of the game.

So like I said these are just some of the changes that I think are interesting ones. There are plenty of other changes that are worth taking a look at including an explanation of guild challenges.

Thursday, February 24, 2011

Starter Notes For 4.1

So yes the starter notes have been released for 4.1 and I just wanted to comment about a few things. First this

  • Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!

  • Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!

  • Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.

So as Blizzard stated from the get go Deadmines and Shadowfang Keep were just the start of Blizzard making old instances into new Cataclysm Heroics. My only concern is that these instances especially ZG were long and being a heroic the time frame on them seems to me like they would take quite some time to complete, but we will see.

Another interesting Change

  • We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.

Wasn't the point of guild reputation being difficult was to prevent guild hopping to get access to specific rewards? My fear as this won't make it simple to gain guild reputation, but it will make it much easier. This may just be me being upset though because I am already exalted with my guild and feel everyone should do this the way I had to do.

Something that doesn't make sense

  • Recuperate base effect now heals 3% per tick, up from 2%.

  • Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.

  • Tricks of the Trade now has a 100-yard range, up from 20.

How does this make rogues not stupid in PvP situations? I understand this is the start of testing but this combined with the new rogue talent revamp to increase speed while in stealth seems at least to me just a little bit overpowered.

Crazy new warrior ability

  • Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.

Just wow this seems like an amazing a raid wide buff that can also be very effect in arena situations. I will admit this seems like it maybe too much in PvP, but we will see how it plays out.

And the last interesting change

  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

This to me seems like a tank PvE change for the most part since many tanks besides DKs at the moment are not at all a rush to get hit and expertise capped. Although this is also a great change for people in PvP if they happen to not be hit capped.

One thing I think is worth mentioning is these notes are released on the eve of Rift and I am wondering if this is one purpose. I for one don't think Rift is a WoW killer because the End game just isn't there. Also keep in mind that Firelands and the Abyssal Maw are not listed in these changes as of yet. So we know there will eventually be much more changes listed along with quite an extensive testing phase.

Wednesday, January 12, 2011

Heroic Fixes

So if you haven't seen they updated the patch notes. There is a lot of other fixes, but mostly there are heroic changes. Many people are complaining because they seem to be nerfing them. Others are rejoicing because they seem to be nerfing them. I am going to tell you they aren't really nerfing them. They are making it capable to be done in a random more effectively. The Baron Ashbury fix, for example, I believe this has to do with the problem of interrupts. When a random forms the odds of getting 2 interrupts, which are going to be able to interrupt everything that was needed is actually quite rare. So it isn't a fluke that many pugs upon getting Shadowfang Keep would be unable to actually kill the first boss without it being insanely difficult.

So just like SFK a lot of the other instances have been tuned to be more random friendly. Also many of the ways of exploiting bosses to make them easier has been patched in to make it not possible. When you actually read the fixes they actually make sense. Now if you go in there with a built group they will, of course, be easier, but then if you go in with a built group they should be easier anyway.

So really I am for these changes because they really will tune encounters to make them less about luck for randoms, which means I will get less people complaining that randoms are insanely hard. And to me less complain mail is a good thing.

Thursday, January 6, 2011

4.0.6 Patch Notes

So for those who didn't know the patch notes for patch 4.0.6 are now out. If you haven't seen them you can view them by clicking here. I am just going to highlight a few things here which i believe are worth pointing out.
  1. It seems they finally realized Strand of the Ancients has had some unfair issues. Since now with rated battlegrounds can take advantage of these things so they decided now is a good time to fixed them.
  2. The Alliance has always complained about how their racials have been insuperior to that of the Horde races. It seems they have finally been fixed to reflect that. So now all of you Alliance people can stop complaining.
  3. Warstomp and Shadowmeld have finally got the druid fix they have been asking for, for many years. Grats to all the druids.
  4. Howling Blast will no longer be Overpowered
  5. Druid tanking looks to have gotten nerfed
  6. Survival hunters have been brought down from being ridiculous. They appear to be trying to bring MM and BM to be competitive. Will have to wait and see if this is true.
  7. Ret Paladins got some love, but don't worry they won't get any from me.
  8. Healing Priest mana issues appear to have been looked at.
  9. Smoke bomb has been nerfed. Sorry Rogues
  10. Say goodbye to drain mana warlocks. I know you how you all loved it.
  11. Blizzard doesn't want Warriors using Heroic strike as much as they are. So they made it now much less appealing.
  12. Best patch notes line ever "Many bugs...handled them!"
  13. Interface fixings that should have always been there in the guild interface

Things that should have been there that for some reason aren't

  1. A Tol Barad fix to help the attacking side
  2. The DPS meta gem conditions appear to have not changed.

So there you have it some quick thoughts of mine about the patch notes. Of course, this is like the like the Gauss' notes version and if you want some more information you can read them yourself. I know this might be difficult, but I know you can do it.