Wednesday. It is here and time for a list. I know the last couple of weeks people have been all over me about the wrong choices. So this week I decided to go with a list where people are going to disagree about everything, even if I think this list totally makes sense. So here it is my list for the most unfair characters in fighting games!
5. Scorpion - Injustice: Gods Among Us
Adding Scorpion from Mortal Kombat seemed like a good idea at first but then when you actually faced off against him there was some pretty obvious mechanical flaws, which just lead to constant raging.
4. Akuma -Street Fighter Series
So he shares the same move sets as Ryu and Ken. So it seems all well and good except for the fact that he is stronger and can throw fireballs from the air? What were they thinking
3. Eddie Gordo - Tekken Series
See the key to any fighting game is being able to read your opponent and plan out your attack. Against a ok to good Eddie Player this becomes very difficult as he is dancing around and you can't get a read off of his attacks.
2. Meta Knight - Super Smash Bros Brawl
His speed, recovery, and move list are bad enough to have him outlawed, but then when you add in his wide attacks and his ability to fly it all just makes him a nightmare to play against in the most unfair ways possible.
1. Yoda - Soul Calibur IV
So every Soul Calibur game has a guest character. In part IV we had some Star Wars characters including the Jedi Master Yoda. The problem with Yoda was with his size many of your abilities would hit to high and miss along with the fact that he could not be grappled and could grapple you seemed slightly unfair.
There they are my choice for the most unfair fighters in fighting games. I am sure many of you have your own opinions so as always let me know your thoughts
Showing posts with label Tekken. Show all posts
Showing posts with label Tekken. Show all posts
Wednesday, March 18, 2015
Wednesday, July 30, 2014
I Can't Build There, Something Is In The Way
So here we are and today I thought I would come up with a post which will probably not only cause people to going insane with rage, but one I feel I may have been avoid because I am not really in the mood to read email upon email of people being a bunch of tools. What you may ask is this about then? Well this is about gaming and about skill. Now this is about at top level play, of course, in the games I will be listing anyone can come in and "play". Also I am going to focus on current games as to not have to deal with the ideas of older games requiring more skill or were they just more difficult. That is another point I want to make. In my mind difficulty is not the same as skill. Something can be hard, but that doesn't mean it is skillful. As an example a lot of RPGs are difficult in the sense you need to know certain things about environments or elements, but in my mind knowing those things doesn't make you skillful as a gamer it makes you knowledgeable ,which is something completely different. So here we go!
5. Tekken Tag Tournament 2
Fighting games in general require players to be able to visually see and anticipate what their opponent is going to do. This in addition to being able to execute combinations of buttons and speeds which casual gamers find near impossible. The Tekken series in my mind in consider quite skillful because the combinations are done at a much faster speed then any other fighting game because you really are just punching and kicking each other endlessly and nothing really fancy.
4. League of Legends
Now some would say I give MOBAs a lot of shit for not being skillful. This is not true I give them crap because the players believe because they can play the game they are the best gamers in the world. Now LoL liek all MOBAs requires you to have knowledge of your opponent and what they are capable of and adapt to it. Not every game is the same. The problem is the map actually is.
3. DotA2
For all the same reasons that LoL made this list DotA2 does. Why did it rank higher on my list? Well it just comes down to more choice, more adaptations and more anticipation and adaptation. That really is the only reason.
2. Soul Calibur V
In my mind the most difficult and skillful fighting series around. SCV in my mind wasn't the most skillful but like I said was going current. What makes this different? Surroundings are much more important and the game is much more balanced on a character to character basis. Everyone is not quick and everyone doesn't have the same strength. You need to not only understand how much damage you can do, but in addition how much you are able to withstand and in my mind makes it much more of a skill orientated fight.
1. Starcraft II
In my mind RTS is the most difficult genre there is and SC2 is the only RTS of note. You are not only anticipating how one character is going to reacted but an entire army, while maintaining your own army. This is not just a mico orientated game but a macro one as well which makes this miles ahead of the competition in every aspect of skill.
There it is. I am ready have at it with your thoughts.
5. Tekken Tag Tournament 2
Fighting games in general require players to be able to visually see and anticipate what their opponent is going to do. This in addition to being able to execute combinations of buttons and speeds which casual gamers find near impossible. The Tekken series in my mind in consider quite skillful because the combinations are done at a much faster speed then any other fighting game because you really are just punching and kicking each other endlessly and nothing really fancy.
4. League of Legends
Now some would say I give MOBAs a lot of shit for not being skillful. This is not true I give them crap because the players believe because they can play the game they are the best gamers in the world. Now LoL liek all MOBAs requires you to have knowledge of your opponent and what they are capable of and adapt to it. Not every game is the same. The problem is the map actually is.
3. DotA2
For all the same reasons that LoL made this list DotA2 does. Why did it rank higher on my list? Well it just comes down to more choice, more adaptations and more anticipation and adaptation. That really is the only reason.
2. Soul Calibur V
In my mind the most difficult and skillful fighting series around. SCV in my mind wasn't the most skillful but like I said was going current. What makes this different? Surroundings are much more important and the game is much more balanced on a character to character basis. Everyone is not quick and everyone doesn't have the same strength. You need to not only understand how much damage you can do, but in addition how much you are able to withstand and in my mind makes it much more of a skill orientated fight.
1. Starcraft II
In my mind RTS is the most difficult genre there is and SC2 is the only RTS of note. You are not only anticipating how one character is going to reacted but an entire army, while maintaining your own army. This is not just a mico orientated game but a macro one as well which makes this miles ahead of the competition in every aspect of skill.
There it is. I am ready have at it with your thoughts.
Subscribe to:
Posts (Atom)



.png)





