I know people have been sending in questions, asking me like crazy about the things coming right at us in 4.3. I just wanted to say that I am not ignoring you all. I am going to be going through them on Ask Gauss so make sure you check out the next Ask Gauss post. I figured I would do it this way because we are not in 4.3 yet and we still don't know everything. So maybe more information will be available and will be able to give more informative answers. With that in mind I decided to look at something which is now live in the game and that is threat.
Threat generated by tanks has been increased from 300% of damage dealt to 500%.
Yes this is live in the game right now. This means that DPSers ability to pull aggro from being "amazing" has been severely reduced. For example if you are a tank and are doing 5k dps a DPS will have to do 25k dps to match your threat level compared to which it was 15k. To pull off you before they would only have to do 16.5k as melee and 19.5k as range. Compare this to now which is 27.5k as melee and 32.5k as range. Now many are worried that this will make tanking easier, and I think it will be the complete opposite if it is implemented correctly.
Think of it this way. Mobile encounters will be much more of a possibility without them being unfun because of silly threat issues. DPS can do their thing while the tank is still able to do his thing while kiting a boss around. Yes this will make instances easier for the full geared person doing their daily compared to the new tank, but I really think this is just a bonus from the implementation.
Making tanks think more then just mindlessly getting the highest TPS is something that will bring more interest to tanking. Making it something, which can be fun and exciting is the best way to want people to be a tank. No one wants to be the person who is to blame because they may be doing a great job but their threat is just way too low. So I say congrats to Blizzard on bringing fun back to tanking and making it just as interesting and relaxing as the other roles in the game.
Showing posts with label Threat. Show all posts
Showing posts with label Threat. Show all posts
Thursday, August 18, 2011
Tuesday, June 29, 2010
You Fail At Threat If...
Happy Fail Day all. So, I play on one of the many servers down today. Sucks but then I can do all that stuff that I am supposed to do. To all those people who play on servers, which are not down for the day you will either have to have yours down soon or they have already been done. The whole point is to make sure we have no issues when Cataclysm launches. So I am all for the downtime if it makes that transition easier. To get back on topic it is Fail Day and I know how people get today so shall we just get on with it.
You Fail At Threat If...
You Fail At Threat If...
- You confuse Omen with Oh man
- Taunt is part of your rotation
- You use mocking blow on iceblocks
- Your tank has a macro to turn you into a ghoul
- You are known for saying "Give me time to get aggro guys" after MDs and ToT have gone out.
- You blow all cooldowns and let loose instead of giving the tank a second
- You are a range who gets bit first on Blood Queen
- You loose aggro to someone not even attacking
- You forget to fade
- You are healing with Righteous Fury
- You are a hunter who refuses to Feign Death
- Vanish has seemed to have vanished from your bars
- You getting Salvation is the beginning of the end
- You use your taunt because it does damage
- You deathgrip to see mobs fly across the screen
and finally
- You loose aggro as a Prot Pally
That is it for this week. Enjoy your Free Loot Tuesday if your server is up. If it is not enjoy the sun shine. If the sun is not shinning go out and sing in the rain.
Subscribe to:
Posts (Atom)