Sunday, April 29, 2012

Ask Gauss

Sunday! Yes, it is Sunday and it is time for Ask Gauss. For all of those that were wondering what happened to last week's post. Well it was Diablo III open beta so my time was taken. I figured all of you would understand. Also thought many of you would be doing the same thing. That was last week, and as you probably figured out today is this week. So why don't we get right to what you came here for and answer the questions.

Have you seen the latest models in the MoP for the new PvP sets?


Actually yes and I was quite impressed. One thing I stated when they were putting transmoging in that this would in turn allow the artists to create designs that maybe not everyone had to like, but I thought they would be more descriptive and more creative. Also they would go from people just liking to thinking they were awesome. Sure they wouldn't be everyone's taste, but if you liked them then you really would like them. Think of it this way. When a set is created the artists want you to choose to wear that set. It is like they are playing a game and trying to win, and truly this is the best way to go about things.


What do you think about this crazy back and forth with the customization argument in Diablo III?


The people going on and on about how there is no stat points allocation are stuck in that frame of mind. What they don't realize or remember is that there truly wasn't a choice in Diablo II each level. If you wanted to not have a gimped character then you had to allocate your stats in a specific way. Thus the stat points every level gave the appearance of customization. Now what made this even worse if someone was unfamiliar with the system or how it worked and put their stats in the wrong places then in order to fix it they would have to re-level  and start all over again. Now some would say this is their fault, because they didn't do it correctly. If there is only one way to do it effectively then why have it in the first place? This is the reason why Blizzard decided to remove the system and have auto allocating upon leveling. Just like they do in WoW. So instead to add customization they made millions of viable builds and can be switched at pretty much any time to encourage experimentation and creativity something which I think is far more important then following something which was easily googled.


You find being a Canadian and a gamer difficult?


What kind of question is that? That is like asking an American if it is difficult getting a gun.

There you go questions answered for the week. Hope you got some insight and something out of it. Enjoy the rest of your weekend!

3 comments:

  1. Well said artist creativity is the best thing that has happened to WoW sets

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  2. f there is only one way to do it effectively then why have it in the first place? This is the reason why Blizzard decided to remove the system and have auto allocating upon leveling. MapleStory MesosDiablo 3 Gold

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