5. Diablo III Auction Houses
Since this is what brought on the topic it should probably make the list no? The Auction Houses were put into Diablo to provide a way for players to trade their gear in a more efficient manner and the option to spend real money through a trusted provided and not go to third party sites. The idea was great and they worked as intended. The problem? The loot of the game had to adapt since there was easy access to upgrades. Drops ended up for the most part being terrible and 95% of your upgrades were bought through the auction house.
4. SimCity Region Play
Maxis tried something different. Instead of the massive cities we were used to building you were tasked with building a region where all the cities were connected. It was a nice touch and it worked, but then there was never the option to build the massive cities you were used to. They have attempted to please the fans but due to graphic limitations of older machines they have not attempted to increase the individual building size for specific cities.
3. Diablo III World Wide Launch
So in theory this was a great plan. Everyone in the world would get the chance to play one of the most anticipated games in history when the servers went live all at the same time 12am PST. The problem? There was so much server traffic no one could get on... Error 37 where were you?
2. Shemue console choice
One of the most expensive games ever created and a game which delivered on every promise it ever made. It is also known as a the best game that hardly anyone got to play. Why? Well it was released on the Dreamcast.
1. Sixaxis Lair Controls
Lair was supposed to be the gateway to the power of the PS3. It had everything you could want in a game. Except the controller it was supposed to showcase caused for horrible controls which made the game near unplayable and maybe one of the most frustrating experiences in gaming one could ever have.
And there is this week's list. Do you have any thoughts? Something to add? Well you know what to do.