Wednesday, December 21, 2011

Z Nerfs

So if you didn't know or hear this happened


  • Amani'shi Warbringer's damage has been reduced by 12%.
  • Amani'shi Medicine Man's summoned Protective Ward health has been reduced by 60%.
  • When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.
  • Amani'shi Reinforcement's damage has been reduced by 15%.
  • Amani'shi Flame Casters' Fireball Volley now inflicts less damage.
  • Jana'lai's Flame Breath ability now inflicts less persistent fire damage.
  • In Dragonhawk form, Daakara's Flame Whirl spell increases fire damage taken by a lesser amount.
  • Daakara's Creeping Paralysis now inflicts less damage.
  • Berserking Boulder Roller's Boulders now inflict less damage.
  • Bloodlord Mandokir's Decapitate cooldown has been increased by 5 seconds.
  • Gurubashi Shadow Hunters are now immune to Disarm.
  • Gurubashi Shadow Hunter's Shadowed Shot ability now inflicts less damage.
  • Gurubashi Blood Drinker's Blood Leech ability now inflicts less damage.
  • Lesser Priest of Bethekk's Shadowflame ability now inflicts less periodic damage.
  • High Priestess Kilnara's Wave of Agony now deals less damage.
  • Jin'do's Twisted Spirit health has been reduced.
  • Jin'do's Twisted Spirit damage has been reduced.
  • Jin'do's Shadows of Hakkar now inflicts less damage.
So people are going nuts over these nerfs. Especially with a new raid instance out so you will outgear it even further. Now to the people who raid these nerfs aren't going to matter at all. They outgear the content and really will make the instance go by quicker. When you think about this it is what you want. You don't want to spend extra time to do something you just want to get your points for and be done with. So the question is, why nerf at all? Well that is simple. The Z heroics have been added to the normal rotation so people that were ungeared for them were getting placed in them. So you could have tanks and healers who were severely undergeared for them have to take a primary role. Now this is Blizzard's fault for not still teiring the heroics, and the nerf is an easy fix for them. It is also a nerf that really hurts no one because it is not current content and the players who are going to learn from these heroics are going to be the ones doing them for the first time, those being the players who are ungeared for them.

So with that all in mind before you go to the forums and typing in all caps think about why this happened in the first place.

Happy 1 year left to live.


  1. Gauss how dare you make sense.

  2. The hour of twilight heroics are in the normal queue as well, and the ilevel restriction isn't removed, you won't get a ZA/ZG pop in the regular queue until your ilevel's over 346, and you won't see HoT until it's over 365.

    The real reason why they were nerfed was because they were an outlier. The new heroics are easy enough to be a joke, and the old heroics are outgeared heavily enough and also suffered their own multiple heavy handed nerfs over the past year. ZA/ZG stood in the entertaining spot they shared with T11 heroics, where they were content that was more difficult than the next tier of content, but provided a worse reward. There were issues with tanks and healers wiping the group and then dropping to dodge the deserter debuff is they got ZA/ZG, because they didn't want to waste their time when they could just requeue and get an easier instance.

  3. I believe that was Gauss' point. The were specificly designed to be more difficult because of them being a focus of a patch. Therefore putting them into the main cycle allowed people who would just be good enough get into them even if they did not wish to be