Thursday, June 17, 2010

10 Mans, What Fun

Not that this is a new thing to me but I hate 10 mans. I try probably more than I should to make sure people are happy for the 10mans I setup each week. There is this thing that if you are not in Gauss' group it means it is ok for you to fail, because you are not in the "good" group. To me this is beyond crap. It makes me consider just making 1 group since the other group tends to be unproductive, or just not make 10 mans part of the guild at all. Leave them for after the raid or on off nights if you want to waste the guilds time.

Of course doing so would probably cause problems of a different sort. 10 mans, the way they currently, serve as practice or a tutorial for 25 man guilds. The content is easier and you get expierenc in most if not all situations before you do so on 25 man. Also with this being such an issue lately makes me quite fearful of Cataclysm.

Why you ask? Well if there is no incentive to do 25s then 10 mans are going to be the way to go. Which of course means the joy of making groups in terms of maximum progression for the guild. This of course means stacking groups so that they would progress the fastest. This would most definitely make people think they just aren't good enough. In turn people get upset, leave to do their own thing, or just hang around and complain how they are getting screwed over. Oh I can't wait, how about you?

Reminder today is the last day to get in your submissions for tomorrow Reader's Post. For those who don't remember or can't look back and check Sunday's post. The topic is your opinion of the best leader currently in the game. Keep on keeping on.


  1. I would say just screw them if people are giving you issues about it. People don't know what they are missing till they expierence not having it.

  2. I have a love/hate relationship with 10 mans. Love them because they make content accessible and are a great way to learn the fight before you go into hard mode or 25 mans. Hate them because I can only take 10 people. So I schedule ICC, send out invites to people who I think will make a good group. If I put it on the calendar, I get 15 people showing up. If I don't put it on the calendar, 8 people from the original group show up and a few who log on just to do something. We need a healer but only dps are on. Or I need a second tank and I have 3 healers and me. Seriously, I had this happen. I don't know whether to laugh or cry.

    Like you, I don't want an "A" or "B" group. I want 2 groups to run content. Sometimes people can't get their heads around the fact that if everyone is in a raid, even if they aren't with me, they are learning content and that makes it easier for me to put future groups together. You get tired of trying to explain it every time.


  3. Don't most guilds just do one group anyway?


  4. Run one group for a week and teach the people who aren't in the one group what they are missing.